🔆 Luminance Conversion Calculator 2026
Convert between nits (cd/m²), footlamberts, lamberts, stilbs, apostilbs, and 10 more units instantly. Trusted reference for display engineers, cinematographers, lighting designers, and photometry professionals — with complete MathJax formulas, real-world brightness reference data, and a 2500+ word guide to luminance science.
📊 All Units — Simultaneous Conversion
📖 How to Use This Luminance Converter
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1Enter a Luminance Value
Type any numeric value in the "Value" field — this is the brightness level you want to convert. You can use decimals and very large numbers (e.g., 1.6e9 for the sun's surface luminance). The converter accepts both standard and scientific notation.
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2Select From and To Units
Choose your source unit from the "From Unit" dropdown (e.g., nit/cd/m² for display brightness or footlambert for cinema measurements) and your target unit from "To Unit". All 14 photometric luminance units are available, covering SI, CGS, and imperial systems.
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3Use Quick Presets for Real-World Values
Click any preset button — Cinema (48 nits), Standard Monitor (300 nits), HDR Phone (1,000 nits), HDR10 TV (4,000 nits), or White Paper (100 nits) — to instantly load that reference value. All outputs update simultaneously. This is ideal for comparing displays or checking cinema compliance against DCI standards.
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4Read All Simultaneous Conversions
The "All Units" panel below the result shows your input converted to every unit at once — perfect for professional reports. The conversion factor used is displayed in the result line so you can verify math independently. Click ⇄ to instantly swap source and target units.
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5Reference the Formulas Section
All photometry formulas (luminance definition, Lambert's cosine law, reflectance formula, WCAG luminance, and unit conversion equations) are rendered in MathJax — the same professional mathematical typesetting used in academic journals and scientific publications.
📐 Luminance Formulas — MathJax Rendered
\[ L_v = \frac{d^2\Phi_v}{dA \cos\theta \, d\Omega} \quad \text{(cd/m²)} \]
\( L_v = \) Luminance (cd/m²) · \( \Phi_v = \) Luminous flux (lumens) · \( A = \) Surface area (m²) · \( \theta = \) Angle to surface normal · \( \Omega = \) Solid angle (steradians)
\( \text{For a Lambertian (perfectly diffuse) emitter: } L_v = \frac{M_v}{\pi} \quad \text{where } M_v = \text{luminous exitance (lm/m²)} \)
\( 1 \text{ fL (footlambert)} = \frac{\pi}{10.7639} \text{ cd/m}^2 = \frac{1}{\pi} \text{ cd/ft}^2 \approx 3.4263 \text{ cd/m}^2 \)
\( 1 \text{ L (lambert)} = \frac{10000}{\pi} \text{ cd/m}^2 \approx 3183.1 \text{ cd/m}^2 \quad \Rightarrow \quad 1 \text{ mL} = \frac{10}{\pi} \approx 3.1831 \text{ cd/m}^2 \)
\( 1 \text{ sb (stilb)} = 1 \text{ cd/cm}^2 = 10{,}000 \text{ cd/m}^2 \)
\( 1 \text{ asb (apostilb / blondel)} = \frac{1}{\pi} \text{ cd/m}^2 \approx 0.31831 \text{ cd/m}^2 \)
\( \text{General: } L_B = L_A \times \frac{F_A}{F_B} \quad \text{where } F = \text{cd/m}^2 \text{ equivalent of each unit} \)
\( L_v = \frac{E_v \cdot \rho}{\pi} \quad \text{(cd/m², for a perfect Lambertian reflector)} \)
\( L_v = \) Luminance (nits) · \( E_v = \) Illuminance (lux) · \( \rho = \) Reflectance (0–1)
\( \text{Example: White paper } (\rho = 0.9) \text{ under } 500 \text{ lux: } L_v = \frac{500 \times 0.9}{\pi} \approx 143 \text{ cd/m}^2 \)
\( \text{Black surface } (\rho = 0.05): \; L_v = \frac{500 \times 0.05}{\pi} \approx 7.96 \text{ cd/m}^2 \)
\( c_{\text{lin}} = \begin{cases} \dfrac{c_{\text{sRGB}}}{12.92} & \text{if } c_{\text{sRGB}} \leq 0.04045 \\ \left(\dfrac{c_{\text{sRGB}} + 0.055}{1.055}\right)^{2.4} & \text{otherwise} \end{cases} \quad (c \in \{R,G,B\}) \)
\( L = 0.2126 \cdot R_{\text{lin}} + 0.7152 \cdot G_{\text{lin}} + 0.0722 \cdot B_{\text{lin}} \quad (0 \leq L \leq 1) \)
\( \text{Contrast Ratio} = \frac{L_1 + 0.05}{L_2 + 0.05} \quad (L_1 \geq L_2) \quad \text{WCAG AA: CR} \geq 4.5:1 \)
📊 Complete Luminance Conversion Reference
| From Unit | To cd/m² (nit) | Exact Factor | Notes |
|---|---|---|---|
| 1 nit (cd/m²) | 1 cd/m² | 1 (exact) | SI base unit, most common for displays |
| 1 kcd/m² | 1,000 cd/m² | 1,000 | Kilocandela — outdoor signage, HB LEDs |
| 1 cd/cm² (stilb) | 10,000 cd/m² | 10,000 | CGS unit, very high luminance arc lamps |
| 1 cd/ft² | 10.7639 cd/m² | 1/0.092903 | Imperial candela per sq. foot |
| 1 cd/in² | 1,550.003 cd/m² | 144 × 10.7639 | Very bright — laser spots, concentrated beams |
| 1 footlambert (fL) | 3.42626 cd/m² | π/10.7639 | US cinema standard; 1 fL = 1/π cd/ft² |
| 1 lambert (L) | 3,183.099 cd/m² | 10,000/π | CGS luminance unit — rarely used today |
| 1 millilambert (mL) | 3.18310 cd/m² | 10/π | More practical than lambert for dim surfaces |
| 1 apostilb (asb) | 0.31831 cd/m² | 1/π | Also "blondel". Diffuse reflector of 1 lux |
| 1 skot | 0.001 asb ≈ 3.18×10⁻⁴ | 0.001/π | Historical scotopic unit for very dim surfaces |
🌍 Real-World Luminance Reference Values
| Source / Surface | cd/m² (nits) | Footlamberts (fL) | Lamberts (L) |
|---|---|---|---|
| ☀️ Sun's surface (photosphere) | 1.6 × 10⁹ | 4.67 × 10⁸ | 502,655 |
| 💡 White LED bulb surface | ≈ 100,000–300,000 | 29,000–87,570 | 31–94 |
| 🔆 HB display (peak HDR) | 10,000 | 2,919 | 3.14 |
| 📺 HDR10+ / Dolby Vision TV | 1,000–4,000 | 292–1,168 | 0.31–1.26 |
| 📱 iPhone 15 Pro (outdoor peak) | 2,000 | 584 | 0.63 |
| 🖥️ Calibrated sRGB monitor | 80–160 | 23–47 | 0.025–0.050 |
| 🖥️ Standard office monitor | 250–350 | 73–102 | 0.079–0.110 |
| 📽️ DCI cinema screen (peak white) | 48 | 14.0 | 0.015 |
| 🎬 Dolby Cinema screen | 108 | 31.5 | 0.034 |
| 📄 White paper (500 lux office) | 80–143 | 23–42 | 0.025–0.045 |
| ☁️ Overcast sky | 1,000–10,000 | 292–2,919 | 0.31–3.14 |
| 🌙 Full moonlit snow | 0.01–0.1 | 0.003–0.029 | 3.1×10⁻⁶ |
| ⭐ Minimum scotopic (dark adapted) | ≈ 0.000001 | ≈ 2.9×10⁻⁷ | 3.1×10⁻¹⁰ |
💡 Understanding Luminance Units
Candela/m² — The Nit (SI)
The International System (SI) unit of luminance. 1 nit = 1 cd/m². "Nit" is an informal but universally accepted name derived from the Latin nitere (to shine). Every modern display spec uses nits: TV/monitor brightness ratings, HDR mastering levels, outdoor signage NIT levels, and phone brightness comparisons all use cd/m².
Footlambert (fL) — Cinema Standard
The US imperial luminance unit, defined as 1/π candela per square foot. The DCI (Digital Cinema Initiatives) specification mandates 14 fL (≈48 cd/m²) as peak white for theatrical projection. The name combines "foot" (area) and "lambert" (the originating CGS unit). Dolby Cinema runs at 31.5 fL (108 nits). Used throughout US cinema, military display specs, and some aviation contracts.
Lambert (L) and Millilambert (mL)
CGS photometric unit. 1 L = 10,000/π cd/m² ≈ 3,183 cd/m². Named after Johann Heinrich Lambert, the Swiss mathematician who published Photometria in 1760 — the first systematic treatment of light measurement. Because 1 lambert equals a very high luminance (approximately 31× brighter than a standard monitor), the millilambert (mL ≈ 3.18 cd/m²) or microlambert is more commonly used for dim surfaces.
Stilb (sb) — Extreme Luminance
CGS unit defined as 1 cd/cm² = 10,000 cd/m². The name comes from Greek stilbein (to glitter). Used historically for arc lamps, carbon arc projectors, and flashlamps — sources so bright that nits require nine-figure numbers. Modern usage is largely confined to older photometry literature and some specialised arc lamp specifications. A standard professional cinema projector bulb has a luminance of roughly 10–30 stilbs at its arc.
Apostilb (asb) / Blondel
1 apostilb = 1/π cd/m² ≈ 0.3183 cd/m². The apostilb represents the luminance of a perfectly diffuse (Lambertian) surface that receives an illuminance of 1 lux. Also known as the blondel (after André-Eugène Blondel). Used in European photometry standards, particularly in older literature and some medical imaging specifications. 1 asb = 0.001 millilambert = 0.1 millinit/π.
Luminance vs Illuminance vs Luminous Intensity
Luminance (cd/m²) = brightness of a surface as perceived by your eye — direction-dependent. Illuminance (lux) = light falling on a surface — depends on the light source, not the surface. Luminous Intensity (candela) = light emitted in a direction — independent of distance. Luminous Flux (lumen) = total light power — omnidirectional. Photographers care about illuminance (exposure); display engineers care about luminance (brightness); light bulb marketers care about luminous flux (lumens).
1 fL ≈ 3.426 nits · 1 nit ≈ 0.2919 fL · 1 lambert ≈ 3,183 nits · 1 stilb = 10,000 nits · 1 apostilb ≈ 0.318 nits. When in doubt, convert everything to cd/m² (nits) first — it is the universal photometric pivot unit used in all modern display, cinema, and lighting standards.
📚 Complete Guide to Luminance — Science, Display Technology, and Photometry
Luminance is the single most important concept in visual science, display engineering, and photometric measurement. It is the physical quantity that most closely corresponds to what the human visual system experiences as "brightness" — and yet it is frequently confused with related concepts like illuminance, luminous flux, and radiance. Understanding luminance precisely is essential for display calibration engineers, cinematographers setting cinema projector levels, web designers verifying WCAG accessibility compliance, lighting architects designing human-centric workplaces, and medical imaging specialists ensuring diagnostic displays meet DICOM GSDF standards.
The formal definition is elegant but dense: luminance is the luminous intensity per unit projected area of a surface, measured in a specified direction, per unit solid angle. The SI unit is the candela per square meter (cd/m²), informally called the "nit" — from the Latin nitere (to shine). The term "nit" was popularized in the display industry, particularly after Apple began using it in marketing materials for MacBook Retina displays around 2012. Before that, cd/m² was the preferred term in technical literature. Today both are used interchangeably, with "nit" dominant in consumer electronics and "cd/m²" preferred in scientific and standards documents.
The history of luminance measurement stretches back to Johann Heinrich Lambert (1728–1777), a Swiss-German polymath who published Photometria in 1760 — the first rigorous, quantitative treatment of light measurement. Lambert introduced what we now call Lambert's cosine law: the brightness of a perfectly diffuse (Lambertian) surface is the same from all viewing angles, even though the luminous intensity decreases as cosθ. This is because although a tilted surface emits less light per steradian at angle θ (intensity × cosθ), it also appears smaller (area × cosθ), and these two effects cancel each other. Lambert's law is fundamental to display technology, rendering algorithms, and photographic exposure calculation. The now-deprecated CGS unit "lambert" (L) and the related footlambert (fL) both carry Lambert's name.
The International System of Units (SI) formally adopted the candela as one of its seven base units in 1948, defined at that time as 1/60 of the luminous intensity of 1 cm² of a blackbody at the temperature of freezing platinum (2,042 K). In 1979, CGPM (the General Conference on Weights and Measures) redefined the candela in terms of radiant intensity and the luminous efficacy of the 540 THz frequency: 1 candela = the luminous intensity of a source emitting monochromatic radiation at 540 × 10¹² Hz (green light, λ ≈ 555 nm) with radiant intensity of 1/683 watts per steradian. The 683 lm/W figure represents the maximum possible luminous efficacy at the peak wavelength of human photopic vision. Luminance in cd/m² is then derived from this base unit: L = d²Φ_v / (dA cosθ dΩ).
Display brightness standards have evolved enormously over the past three decades. Standard Definition television (SDTV) was calibrated to approximately 100 cd/m² peak white. The ITU-R BT.709 standard (1990, the basis for HDTV and Blu-ray) specifies a reference display with 100 cd/m² peak luminance and 0.1 cd/m² black level — a contrast ratio of 1,000:1. High Dynamic Range (HDR) video formats dramatically raised these targets: HDR10 (from the Consumer Electronics Association, 2015) supports content mastered at up to 1,000 cd/m² (though real consumer TVs rarely hit this). HDR10+ (Samsung, 2017) extends mastering to 4,000 nits. Dolby Vision (2014) supports mastering at up to 10,000 nits, with some reference monitors capable of 4,000 nits in practice. Apple's XDR (Extreme Dynamic Range) displays offer 1,600 nits of peak brightness in HDR mode. The ITU-R BT.2100 standard formalizes HDR display requirements and specifies Perceptual Quantizer (PQ) and Hybrid Look-Ahead Gain (HLG) electro-optical transfer functions (EOTFs).
Cinema luminance standards are defined by the Digital Cinema Initiatives (DCI), a joint venture of major Hollywood studios established in 2002. The DCI specification mandates a peak white luminance of 48 cd/m² (14 footlamberts) for theatrical digital cinema. The footlambert remains entrenched in US cinema because all legacy projector specifications used imperial units. Converting: 14 fL × 3.4263 = 47.97 ≈ 48 cd/m². Premium cinema formats push higher: Dolby Cinema (using Dolby's own two-head projector system) achieves 108 cd/m² (31.5 fL). IMAX with Laser reaches up to 22 fL (75 nits) for 2D and 14 fL (48 nits) for 3D (the polarization filters cut approximately half the light). Samsung Onyx (direct-view LED cinema screens) achieves 48–146 cd/m² (14–43 fL) without any polarization loss, making them inherently brighter for 3D content.
Monitor calibration standards differ by profession. The ICC (International Color Consortium) and IEC 61966-2-1 sRGB standard specifies a reference display white point at D65 (6,500 K) with 80 cd/m² luminance — this is the target for web content and print-match workflows. Medical imaging uses DICOM GSDF (Grayscale Standard Display Function), which specifies display luminance characteristics for diagnostic monitors — typically 1–600 cd/m² range with ≤3.5% luminance deviation between calibration and any point in the GSDF curve. ACES (Academy Color Encoding System, used in film VFX) specifies reference displays at 48, 100, or 1,000 cd/m² depending on the viewing environment. ISO 12646 specifies softcopy proofing displays for print colour matching: minimum 80 cd/m², white point D50 (5,000 K), uniformity ≤15%.
The human visual system has an extraordinary luminance dynamic range — approximately 10 orders of magnitude from the absolute threshold of detection (~10⁻⁶ cd/m²) to the pain threshold (~10⁸ cd/m² for direct solar viewing). This range is handled through: (1) photoreceptor switching — rod cells operate from 10⁻⁶ to ~0.01 cd/m² (scotopic vision), cone cells from ~0.01 to 10⁷ cd/m² (photopic vision), with overlap in the mesopic range (~0.01–10 cd/m²); (2) pupil adaptation — the pupil diameter varies from ~2 mm (bright light) to ~8 mm (dark), a factor of 16× in area and therefore 16× in retinal luminance; (3) neural gain control — retinal and cortical circuits adjust sensitivity over minutes (dark adaptation takes up to 30 minutes for full rod sensitivity). The Weber-Fechner law approximates perceived brightness as proportional to the logarithm of luminance, which is why the WCAG contrast ratio L1/L2 and the Perceptual Quantizer (PQ) curve for HDR are defined on roughly logarithmic scales.
❓ Frequently Asked Questions — Luminance Units & Conversion
What is luminance and how is it different from brightness?
What is a nit and why are displays rated in nits?
How do I convert nits to footlamberts?
Formula: fL = cd/m² × (π/10.7639) ≈ cd/m² × 0.2919
Examples: 48 nits = 14 fL (DCI cinema white) · 300 nits = 87.56 fL · 1,000 nits = 291.9 fL · 4,000 nits = 1,167 fL.
Reverse (fL to nits): multiply by 10.7639/π ≈ 3.4263. So 14 fL × 3.4263 = 47.97 ≈ 48 nits.
What is the DCI cinema brightness standard?
What is the difference between luminance, illuminance, and luminous intensity?
Illuminance (lux): Light falling ON a surface. Direction-independent (integrates all directions). Measured by putting a meter ON the surface. Examples: office lighting level, sunlight on desk (100,000 lux), moonlight (0.1 lux).
Luminous Intensity (candela): Light emitted in a specific direction from a point source. Independent of distance (unlike illuminance, which follows inverse-square law). Flashlight beam specification.
How many nits do I need for outdoor display readability?
What is Lambert's cosine law and why does it matter?
What is WCAG luminance and how is it calculated?
How is luminance measured in practice?
What is the footlambert used for today?
What is the difference between HDR10, HDR10+, and Dolby Vision brightness levels?
HDR10+: Dynamic metadata (scene-by-scene), same 10,000 nit mastering capability. Samsung, Panasonic, Amazon. Consumer TVs: 1,000–2,000 nits.
Dolby Vision: Dynamic metadata, mastered at up to 10,000 nits. Dolby Vision IQ adapts to room light. Reference monitors: 1,000–4,000 nits. Consumer TVs: 1,000–3,000 nits.
HLG (Hybrid Log-Gamma): Broadcast-focused HDR (BBC, NHK). No metadata, backward-compatible with SDR. Reference display: 1,000 nits at 75% signal level.
What luminance should I use for display calibration?
video editing (SDR): 100 cd/m² (ITU-R BT.709 reference). Many editors use 120 cd/m² for practical ambient conditions.
Photo/print proofing (ISO 12646): Minimum 80 cd/m², typically 160–200 cd/m².
HDR mastering (PQ): 1,000 cd/m² reference (ITU-R BT.2100).
Medical imaging (DICOM GSDF): 1–600 cd/m² calibrated range.
Cinema (DCI): 48 cd/m² (14 fL) at screen.
How accurate is this luminance converter?
Math.PI constant, not the 3.14159 approximation. For footlambert: the exact factor is π/10.7639104167 = 3.426259099… cd/m². The tool is accurate to the precision of IEEE 754 double-precision floating-point arithmetic (approximately 15–17 significant decimal digits). For practical display calibration purposes, differences beyond the 4th significant figure are below the measurement uncertainty of even professional luminance meters (typically ±2%).