Unit 9.6 – Solving Motion Problems Using Parametric and Vector-Valued Functions BC ONLY
AP® Calculus BC | Complete Motion Analysis
Why This Matters: This is where everything comes together! Motion problems combine position, velocity, acceleration, speed, distance, and direction into real-world scenarios. Whether it's a projectile, a particle on a curve, or planetary motion, you'll use parametric equations and vector-valued functions to analyze motion completely. This is THE major application topic on BC exams!
🎯 The Core Motion Formulas
Position, Velocity, Acceleration
The location of the particle at time \(t\)
Direction and rate of motion
Rate of change of velocity
Magnitude of velocity (always ≥ 0)
🧭 Direction of Motion
ANALYZING DIRECTION
- Moving right: \(\frac{dx}{dt} > 0\)
 - Moving left: \(\frac{dx}{dt} < 0\)
 - No horizontal motion: \(\frac{dx}{dt} = 0\)
 
- Moving up: \(\frac{dy}{dt} > 0\)
 - Moving down: \(\frac{dy}{dt} < 0\)
 - No vertical motion: \(\frac{dy}{dt} = 0\)
 
Particle at Rest:
Particle is at rest when \(\vec{v}(t) = \vec{0}\), which means:
📏 Distance vs. Displacement
Critical Distinction
Change in position from \(t = a\) to \(t = b\):
Can be negative in component form!
Actual path length traveled:
Always ≥ 0 (arc length formula!)
⚠️ KEY DIFFERENCE: Displacement can cancel out (go forward then backward), but distance never does. Distance is always the integral of speed!
🚀 Projectile Motion
Standard Projectile Formulas
Setup:
- Initial position: \((x_0, y_0)\)
 - Initial velocity magnitude: \(v_0\) at angle \(\theta\)
 - Acceleration due to gravity: \(\vec{a} = \langle 0, -g \rangle\) where \(g = 9.8 \, \text{m/s}^2\) or \(32 \, \text{ft/s}^2\)
 
- Maximum height: When \(\frac{dy}{dt} = 0\)
 - Time of flight: When \(y(t) = 0\) (returns to ground)
 - Range: Horizontal distance when \(y(t) = 0\)
 
📖 Comprehensive Worked Examples
Example 1: Particle Motion Analysis
Problem: A particle moves with position \(\vec{r}(t) = \langle t^2 - 4t, t^3 - 6t^2 + 9t \rangle\) for \(t \geq 0\).
a) When is the particle at rest?
b) Find the distance traveled from \(t = 0\) to \(t = 2\).
Solution:
Part a: Find when particle is at rest
Velocity:
At rest when both components = 0:
Need BOTH to be 0 simultaneously: No common value!
The particle is never at rest.
Part b: Distance traveled
(This would typically be a calculator problem)
Example 2: Projectile Motion
Problem: A projectile is launched from ground level with initial speed 40 m/s at an angle of 60° above horizontal. Use \(g = 10 \, \text{m/s}^2\).
a) Find the position function.
b) When does it reach maximum height?
c) What is the range?
Part a: Position function
Initial velocity components:
Position:
Part b: Maximum height
Occurs when \(\frac{dy}{dt} = 0\):
Part c: Range
Find when \(y = 0\):
Range = \(x(4\sqrt{3}) = 20 \cdot 4\sqrt{3} = 80\sqrt{3}\) meters
Example 3: Direction Changes
Problem: For \(\vec{r}(t) = \langle t^3 - 3t, t^2 - 4 \rangle\), when is the particle moving to the right? Moving up?
Find velocity:
Moving right when \(\frac{dx}{dt} > 0\):
For \(t \geq 0\): moving right when \(t > 1\)
Moving up when \(\frac{dy}{dt} > 0\):
Moving up for all \(t > 0\)
Example 4: Speed at a Specific Time
Problem: Find the speed of a particle at \(t = 3\) if \(\vec{r}(t) = \langle e^t, \ln(t+1) \rangle\).
Find velocity:
At \(t = 3\):
Calculate speed:
📊 Complete Motion Analysis Reference
| Question Type | What to Find | Formula/Method | 
|---|---|---|
| Position | Where is particle? | \(\vec{r}(t) = \langle x(t), y(t) \rangle\) | 
| Velocity | How fast and which way? | \(\vec{v}(t) = \vec{r}'(t)\) | 
| Speed | How fast (no direction)? | \(|\vec{v}(t)| = \sqrt{(dx/dt)^2 + (dy/dt)^2}\) | 
| Acceleration | Rate of velocity change? | \(\vec{a}(t) = \vec{v}'(t)\) | 
| At Rest | When stopped? | \(dx/dt = 0\) AND \(dy/dt = 0\) | 
| Moving Right | When? | \(dx/dt > 0\) | 
| Moving Up | When? | \(dy/dt > 0\) | 
| Distance Traveled | Total path length? | \(\int_a^b |\vec{v}(t)|\,dt\) | 
| Displacement | Net position change? | \(\vec{r}(b) - \vec{r}(a)\) | 
💡 Essential Tips & Strategies
✅ Success Strategies:
- Always find velocity first: It's the key to most motion questions
 - Speed = magnitude: Always use \(|\vec{v}(t)|\), never negative
 - At rest needs BOTH components zero: Not just one!
 - Direction = sign of component: Positive = right/up, negative = left/down
 - Distance ≠ displacement: Distance uses integral of speed
 - For projectiles: Memorize the standard formulas
 - Calculator allowed: For distance integrals usually
 - Check units: m, m/s, m/s² etc.
 
🔥 Common AP® Questions:
- "When is the particle moving left?" → Find when \(dx/dt < 0\)
 - "What is the speed at \(t = 2\)?" → Find \(|\vec{v}(2)|\)
 - "Find total distance traveled" → \(\int |\vec{v}(t)|\,dt\)
 - "When does the particle change direction?" → When velocity component changes sign
 - "Find position given velocity and initial position" → Integrate \(\vec{v}\), use initial condition
 
❌ Common Mistakes to Avoid
- Mistake 1: Confusing speed (scalar) with velocity (vector)
 - Mistake 2: Saying particle at rest when only ONE component of velocity is 0
 - Mistake 3: Using displacement formula for distance traveled
 - Mistake 4: Forgetting absolute value for speed
 - Mistake 5: Not checking BOTH components for direction
 - Mistake 6: Wrong sign for gravity (should be negative)
 - Mistake 7: Mixing up degrees and radians for angles
 - Mistake 8: Not simplifying \(\cos 60° = 1/2\), etc.
 - Mistake 9: Forgetting to include initial position when integrating
 - Mistake 10: Calculator in wrong mode (degrees vs radians)
 
📝 Practice Problems
Solve these motion problems:
- For \(\vec{r}(t) = \langle t^2, t^3 - 3t \rangle\), when is the particle at rest?
 - Find speed at \(t = 1\) for \(\vec{r}(t) = \langle 2t, 4t^2 \rangle\).
 - A projectile launched at 30 m/s at 45° angle. Find max height time. (\(g = 10\))
 - For \(\vec{r}(t) = \langle \sin t, \cos t \rangle\), find distance from \(t = 0\) to \(t = \pi\).
 
Answers:
- Never (velocity components never both zero at same time)
 - Speed = \(\sqrt{68} = 2\sqrt{17}\)
 - \(t = \frac{3}{\sqrt{2}} = \frac{3\sqrt{2}}{2}\) seconds
 - \(\pi\) (semicircle of radius 1)
 
✏️ AP® Exam Success Tips
What AP® Graders Look For:
- Show velocity calculation: Always show \(\vec{v}(t) = \vec{r}'(t)\)
 - For "at rest": Show BOTH components equal zero
 - For speed: Show magnitude calculation
 - For distance: Show integral of speed
 - For direction: State which component and show inequality
 - Use proper notation: Vectors with \(\langle \, \rangle\) or arrows
 - Include units: If given in problem
 - Justify conclusions: "Moving right because \(dx/dt > 0\)"
 
💯 Exam Strategy:
- Read carefully: What are you given? Position, velocity, or acceleration?
 - Identify what you need to find
 - Always start by finding velocity if not given
 - For speed: take magnitude
 - For direction: check sign of appropriate component
 - For distance: integrate speed (magnitude)
 - For at rest: both velocity components must be zero
 - Show all work clearly
 
⚡ Quick Reference Guide
MOTION PROBLEM ESSENTIALS
The Big Three:
- Position: \(\vec{r}(t) = \langle x(t), y(t) \rangle\)
 - Velocity: \(\vec{v}(t) = \vec{r}'(t)\)
 - Acceleration: \(\vec{a}(t) = \vec{v}'(t)\)
 
Speed & Distance:
- Speed = \(|\vec{v}(t)| = \sqrt{(dx/dt)^2 + (dy/dt)^2}\)
 - Distance = \(\int_a^b |\vec{v}(t)|\,dt\)
 
Direction Tests:
- Moving right: \(dx/dt > 0\)
 - Moving up: \(dy/dt > 0\)
 - At rest: \(dx/dt = 0\) AND \(dy/dt = 0\)
 
Remember:
- Velocity is a vector, speed is scalar
 - Distance uses integral of speed
 - At rest requires BOTH components zero
 
Master Parametric Motion Problems! This synthesizes everything: position \(\vec{r}(t)\), velocity \(\vec{v}(t) = \vec{r}'(t)\), acceleration \(\vec{a}(t) = \vec{r}''(t)\). Speed (scalar) = \(|\vec{v}(t)| = \sqrt{(dx/dt)^2+(dy/dt)^2}\) always ≥ 0. Direction: moving right when \(dx/dt > 0\), up when \(dy/dt > 0\). At rest when BOTH velocity components = 0 simultaneously. Distance traveled = \(\int|\vec{v}(t)|\,dt\) (integral of speed). Displacement = \(\vec{r}(b) - \vec{r}(a)\) (can be negative in components). Projectile motion: \(\vec{a} = \langle 0, -g\rangle\) gives parabolic path. Common questions: when moving left/right/up/down, speed at time t, distance traveled, when at rest. This is THE major application on BC exams—appears every year! Practice diverse motion scenarios until automatic! 🎯✨