AP Precalculus: Probability Distributions

Master expected value, variance, and discrete probability distributions

πŸ“Š Distributions πŸ“ˆ Expected Value πŸ“‰ Variance 🎲 Games of Chance

πŸ“š Understanding Probability Distributions

A probability distribution describes all possible values of a random variable and their associated probabilities. It provides a complete picture of the likelihood of each outcome. Understanding distributions helps us calculate expected values, measure variability, and make informed decisions in uncertain situations.

1 Discrete vs. Continuous Random Variables

A random variable assigns numerical values to outcomes of a random process. It can be discrete or continuous.

Discrete Random Variable
Takes countable values (finite or countably infinite). You can list all possible outcomes.
Examples: Dice roll, number of students, coin flips
Continuous Random Variable
Takes any value within an interval. Infinite possibilities in any range.
Examples: Height, time, temperature, distance
πŸ’‘ Quick Test

If you can count the outcomes (1, 2, 3...) β†’ Discrete. If you measure the outcome on a continuous scale β†’ Continuous.

2 Discrete Probability Distribution

A discrete probability distribution lists each value of the random variable with its probability. The probabilities must satisfy two conditions.

Condition 1
\(0 \leq P(x_i) \leq 1\)
Condition 2
\(\sum P(x_i) = 1\)

Example Distribution Table

Outcome \(x\) 0 1 2 3
\(P(X = x)\) 0.1 0.3 0.4 0.2
Sum \(0.1 + 0.3 + 0.4 + 0.2 = 1.0\) βœ“

Probability Mass Function (PMF)

\(P(X = x)\) gives the probability that X equals exactly x

Probability Histogram

Bar graph where bar height = probability for each outcome

3 Expected Value (Mean)

The expected value E[X] (or ΞΌ) is the long-run average value of the random variable. It's the "weighted average" where outcomes are weighted by their probabilities.

Expected Value Formula \(\mu = E[X] = \sum x_i \cdot P(x_i)\)

Multiply each value by its probability, then add all products

πŸ“Œ Example

Using the distribution from above:

\(E[X] = 0(0.1) + 1(0.3) + 2(0.4) + 3(0.2)\)

\(= 0 + 0.3 + 0.8 + 0.6 = 1.7\)

Interpretation: On average, over many trials, X will be about 1.7

πŸ’‘ Key Insight

Expected value doesn't have to be a possible outcome. It represents the center of the distribution, not an actual result.

4 Variance & Standard Deviation

Variance measures how spread out the values are from the mean. Standard deviation is the square root of variance, in the same units as the data.

Variance Formula \(\sigma^2 = \text{Var}(X) = \sum (x_i - \mu)^2 \cdot P(x_i)\)
Standard Deviation \(\sigma = \sqrt{\text{Var}(X)}\)

Alternative Variance Formula (Shortcut)

Computational Formula \(\sigma^2 = E[X^2] - (E[X])^2 = \sum x_i^2 \cdot P(x_i) - \mu^2\)
πŸ“Œ Example (Using shortcut)

Given: \(E[X] = 1.7\) from previous example

Find \(E[X^2]\): \(0^2(0.1) + 1^2(0.3) + 2^2(0.4) + 3^2(0.2) = 0 + 0.3 + 1.6 + 1.8 = 3.7\)

Variance: \(\sigma^2 = 3.7 - (1.7)^2 = 3.7 - 2.89 = 0.81\)

Standard Deviation: \(\sigma = \sqrt{0.81} = 0.9\)

5 Games of Chance & Decision Making

Expected value helps determine the best option in games or decisions involving chance. The option with the highest expected value is the best long-term choice.

Expected Value for Games \(E = \sum (\text{gain or loss}) \times P(\text{that outcome})\)

Fair Game

\(E = 0\) β€” Neither player has an advantage

Favorable Game

\(E > 0\) β€” You expect to win money over time

Unfavorable Game

\(E < 0\) β€” You expect to lose money over time

πŸ“Œ Example: Is This a Fair Game?

Game: Pay \$5 to play. Roll a die: win \$10 if 6, win \$0 otherwise.

Outcomes: Net gain of \$5 (with P = 1/6) or net loss of \$5 (with P = 5/6)

Expected value: \(E = 5(\frac{1}{6}) + (-5)(\frac{5}{6}) = \frac{5}{6} - \frac{25}{6} = -\frac{20}{6} \approx -\$3.33\)

Conclusion: Unfair! On average, you lose \$3.33 per game.

⚠️ Casino Games

Almost all casino games have negative expected value for players. The "house edge" ensures the casino profits in the long run.

6 Creating Probability Distributions

To create a probability distribution, list all outcomes, assign probabilities, and verify they sum to 1.

  • Step 1: Identify all possible values of the random variable
  • Step 2: Calculate or assign probability for each value
  • Step 3: Verify that all probabilities are between 0 and 1
  • Step 4: Verify that probabilities sum to exactly 1
  • Step 5: Create table or histogram for visualization
πŸ“Œ Example: Two Coin Flips

Random variable: X = number of heads

Sample space: {HH, HT, TH, TT}

Distribution:

β€’ P(X = 0) = 1/4 (TT)

β€’ P(X = 1) = 2/4 = 1/2 (HT, TH)

β€’ P(X = 2) = 1/4 (HH)

Check: 1/4 + 1/2 + 1/4 = 1 βœ“

7 Properties & Rules

These properties help simplify calculations with expected values and variances.

Expected Value Properties

  • \(E[c] = c\) for any constant c
  • \(E[cX] = c \cdot E[X]\)
  • \(E[X + Y] = E[X] + E[Y]\)
  • \(E[aX + b] = a \cdot E[X] + b\)

Variance Properties

  • \(\text{Var}(c) = 0\) for any constant c
  • \(\text{Var}(cX) = c^2 \cdot \text{Var}(X)\)
  • \(\text{Var}(aX + b) = a^2 \cdot \text{Var}(X)\)

πŸ“‹ Quick Reference

Expected Value

\(\mu = \sum x_i \cdot P(x_i)\)

Variance

\(\sigma^2 = \sum (x_i - \mu)^2 P(x_i)\)

Variance (Shortcut)

\(\sigma^2 = E[X^2] - (E[X])^2\)

Standard Deviation

\(\sigma = \sqrt{\sigma^2}\)

Valid Distribution

\(\sum P(x_i) = 1\)

Fair Game

\(E = 0\)

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